Building a Non-Deterministic Merge Game with LLMs
What I Built and Why I’ve always enjoyed those element-combining merge games like Doodle God or Little Alchemy. You know the ones - Water + Fire = Steam, Earth + Water = Mud, that sort of thing. There’s something satisfying about discovering combinations, but after playing a few, I started noticing a fundamental limitation: every combination is pre-determined. Everyone who plays gets exactly the same results. The discovery phase is fun, but once you know the combinations, there’s no variance. ...