Chaos Command: A Game of Territory, Betrayal, and Extraterrestrial Rodents

Overview: Chaos Command is a fast-paced, chaotic territory control game inspired by Risk and D&D elements. Players vie for dominance of a world map, employing diplomacy, military might, and absurd technologies. Be warned: alliances are fleeting, and even your closest allies might just nuke your space elevator. Players: 2-4 players Game Setup: The World Map: Use a Risk-style map, or any map of territories. The example board used a modified world map, including North America, Australia, and Africa as the start locations. Starting Units: Each player starts with a set number of “Regular Guys” (5-10 is a good starting number), place these in your starting territory. Secret Powers: Every player starts with an “Ultimate Power Up” that can be used after they have killed at least 5 of other players units. Example Power-Ups Meteor Fist: A devastating attack that eliminates multiple units in a targeted territory (as seen in the transcript) Iron Dome: Negates first two attacks in a territory Laser Tank Upgrade: Upgrades a regular tank into a Laser Tank, that deals more damage. Space Elevator: Construct a space elevator (See “Unique Tech” for details) Nuclear Strike: Elimates a small amount of units from every player, but also destroys units in your area. First Player: The player that has the most regular units on the board goes first Turn Structure: Each player takes their turn in the order they placed their units on the board. Each turn consists of the following phases: ...

December 23, 2024 · 6 min · 1171 words · Zac Orndorff<https://orndorff.dev>