QA Walkthrough Video with Claude Code, ffmpeg, and ImageMagick

Screenshots in a Folder Aren’t a Demo Reel I’m building ContextChannel – an edge-native content curation platform on Cloudflare Workers (Hono, D1, Drizzle ORM, HTMX, the whole neo-brutalist vibe). I needed to do a full QA pass across the entire user journey and wanted to document it in a way that wasn’t just 25 PNGs rotting in a folder. So I did the QA with an AI agent and then had it turn the screenshots into a video. In one session. Here’s how that went. ...

March 1, 2026 · 3 min · 513 words · Zac Orndorff<https://orndorff.dev>

Building a Non-Deterministic Merge Game with LLMs

What I Built and Why I’ve always enjoyed those element-combining merge games like Doodle God or Little Alchemy. You know the ones - Water + Fire = Steam, Earth + Water = Mud, that sort of thing. There’s something satisfying about discovering combinations, but after playing a few, I started noticing a fundamental limitation: every combination is pre-determined. Everyone who plays gets exactly the same results. The discovery phase is fun, but once you know the combinations, there’s no variance. ...

November 1, 2025 · 5 min · 1026 words · Zac Orndorff<https://orndorff.dev>